安平 An-pêng
English ▾

Still Here

After China's air raids, Anping was evacuated.
You stayed.

Early Access 9 December 2026 · US$8.49 · Windows

China's invasion of Taiwan has only just begun, and the air raids have reached Tainan. Taiwan's air defenses stopped most of what came in, but parts of Anping, a district of the city, were still hit. To be safe, the local government evacuated everyone who lived there.

The evacuation notice came through on your phone. You stayed put.
Not because you're brave. You've never cared much about what goes on around you. You don't follow the news, you don't do politics, and you don't go out if you can help it. Packing a bag, queuing, squeezing onto a bus with a crowd of strangers: just thinking about it is exhausting. You stayed for one reason only. You're lazy, the same way you're too lazy to care about anything else.

The trouble is, you're a homebody through and through, and you've got no idea how to survive. You hardly ever go out, so you couldn't even say what the streets around your own building look like. Cooking's out of the question. All you can count on is food you can eat as it is: canned food and emergency rations.

stay alive one more day, in an apartment with no electricity, on whatever you can turn up by going through drawers.

Waking up in the bedroom, with a few action cards along the bottom of the screen
Cards and time

Only a few cards in front of you

Along the bottom of the screen sit a handful of action cards, and they change with where you are. The bedroom lets you sleep, the kitchen lets you go through the cupboards, the temple lets you cast the moon blocks. All you do is decide what the next stretch of time gets spent on.

Opening one drawer and walking down ten flights of stairs are not the same errand. The lift doesn't work, because there's no power. An older body takes longer over the same walk than a young one, and longer still when it can barely stand.

Time is the only genuinely scarce thing here. Your body will not wait for you.

Status and weather

What you're up against isn't a who. It's eight numbers going down

  • Health
  • Fullness
  • Thirst
  • Energy
  • Body temperature
  • Injury
  • Mood
  • Hygiene

Each falls at its own pace, and none of them is a case of higher is better: eating until you're stuffed is as much a problem as passing out from hunger. Every one has its own comfortable range.

The seasons and the weather follow the odds of a real Taiwanese year. Cold nights after warm days, rain that settles in for days, a typhoon that arrives without warning. Whatever you wake up to is the weather you get. When it rains, the drops run down the lens.

When it's cold, a down jacket is worth far more than a can of pineapple.

Choosing a character in the bathroom mirror
Character

You decide who you are in the opening minutes

At the moment you wash your face and look in the bathroom mirror: young, adult or older, male or female. Six combinations, six different starting points. A strong body carries more in one go. A lucky one turns things up in drawers more easily.

You get stronger after that. Carrying things, walking a long way, forcing yourself to stay awake: anything you do might build up some part of you a little.

Who you turn into depends on what you have actually done these last few days.

The supplies window, with the description of a can of braised pork on the right
Supplies

What you can carry, and what you can't

Supplies have weight, and you have two hands, one backpack, and perhaps a cart. What to take and what to leave behind is a trade-off you are forced into at every turn.

There are cans in the kitchen cupboard, but you'll need to find the can opener first. Until then a can is just a sealed tin.

That raincoat won't make you warm. What it guarantees is that you won't get soaked through.

Step outside and things happen

Go somewhere and a chance card sometimes turns up. There's more than one kind, and you won't know which until it's turned over. When your luck is bad, it's a robber. Run, hide or fight: that's your call. Fight, and you sit down at a card table.

Strike
Strike
Guard
Guard
Grab
Grab

Strike beats Grab · Grab beats Guard · Guard beats Strike

Your deck is your body: your strength, your fighting, whether you've eaten. The bat in your hand becomes a card too, and the more you use it, the sooner it breaks.

Lose, and you get hurt, and what you're carrying may be taken. Win, and their supplies are yours, and now and then they drop a piece of gear with an extra bonus.

Some things only robbers carry.

Taiwanese

Taiwanese is a language a great many people in Taiwan speak every day. Speaking it takes no thought. Writing it down or reading it is where most people get stuck. There was a generation that was fined and made to wear a sign for speaking Taiwanese at school, and what survived that was the speaking, and only the speaking.

This game's dialogue is written in Taiwanese Pe̍h-ōe-jī (POJ), a romanised orthography. Choose Taiwanese and you can pick a second language to run alongside it: POJ on top, the one you can read underneath. If you don't speak it at all, you still know what you're reading.

Supported languages: Taiwanese Mandarin, Taiwanese (POJ), English, Japanese and German.

POJ on top, English underneath.
Heng-hô Temple

Moon blocks

Heng-hô Temple is still standing. There's nobody inside, but the moon blocks are still on the altar.

Carry a peace charm and some joss paper, and you can cast the blocks there, asking the god to bless the charm. It takes three siūⁿ-poe in a row: a yes, a yes, a yes. A single laughing pair or a single no means the god has said no this time, and that charm can't ask again today.

Where the blessing lands and how much it gives is up to the god.

Instant photos in the notebook, with the entry for Heng-hô Temple
Notes

There is nobody to ask

There are no NPCs in this game. From beginning to end, the only voice you hear is the protagonist talking to themself.

Hidden in the rooms are note fragments, and the only way to turn one up is to search. They tell how this war got to where it is: the announcements, the notices, the days that were once entirely unremarkable. Every place you've been stays in your notes too, one instant photo at a time.

None of it affects whether you survive. You can go a whole playthrough without finding a single one and still get through every day.

But the fragments are the only way you'll come to know any of them.

About the name

Anping is a district of Tainan, and the place where this story happens. Read its two characters the other way round and you get 平安: safe, unharmed, having come through it. A place name that also happens to be a wish.

An-pêng, set alongside the title, is how those two characters sound in Taiwanese, written in Pe̍h-ōe-jī. In Mandarin the same place is Anping.

About the artwork

Every scene starts as a photograph taken on location in Anping: a lane, a row of shop fronts, the apartment stairwell, Heng-hô Temple.

The photo is processed first. Things that shouldn't be in the frame and anything touching on someone's privacy come out, and real shop names and signs are swapped for made-up ones, so the FamilyMart on the corner is EasyMart in the game. Then AI turns it into an animated style.

The interface is its own design. The frames on the buttons and panels are drawn from old Taiwanese window lattices and from the bastions that jut out at the four corners of An-pêng Old Fort and Ek-chài Fortress. The scene name plates also borrow the iron wall anchors on Anping's old houses.

Where development stands

This is a project in development, currently made by one person. Time, weather, status, supplies, story, quests, chance cards and the card table are all running, and you can already get out of the building. Early Access will keep going further out, with all of Anping as the goal.

Play with keyboard and mouse or with a controller, and rebind any key you like. If something goes wrong, you can send a report to the developer from inside the game.

“What was in the fridge has already gone off. A while longer won’t hurt.”

Press

TitleAn-pêng: Still Here
安平 An-pêng:離群生存
GenreCard-driven survival
DeveloperGrayson.TW (solo, Tainan, Taiwan)
PublisherMumulin Games
PlatformWindows (Steam), Steam Deck supported
ControlsKeyboard and mouse, controller
LanguagesTaiwanese Mandarin, Taiwanese (POJ), English, Japanese, German
DemoFree on Steam now
Early Access9 December 2026
Early Access priceUS$8.49 (€8.29, £6.99, ¥1,180, NT$168)
Press contactgrayson.the.developer@gmail.com

Downloads

These images may be used freely for coverage, reviews and streaming. No need to ask. For the trailer source files, just get in touch.